Cooldown - 120s. Using this item reduces the Healing received by all enemy gods within 55 units by 40% for 10s and removes 75% of any currently applied shield. AURA - You gain 6 GP5 if you have the lowest gold on your team. [display_name] => Sobek Incredible Burst/Damage Potential. Ok, so Xing Tian is really a good showcase for Jorm's major weakness, his own passive. She can't proc your passive, but she may not have to. PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% damage mitigation. ) Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. Jormungandr is so large that he cannot be affected by Hard Displacement. Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. The extra movement and attacks speed help as well. Your biggest advantage over Ymir are your 1 and ult. Can only trigger once per enemy per ability. ) ) Mystical Earring -> Rose Spike Earrings -> Manticores Spikes. ) [display_name] => Xing Tian If she ults you, ult out. The Solution I think Jormungandr needs more versatility in his kit. As he can put out some CRAZY damage numbers, especially with a bruiser build. [display_name] => Ares Cooldown - 200s. Required fields are marked *. [god_id] => 85 When you hit an enemy god with hard crowd control, they drop spikes on the ground that lasts for 7s. ( ( Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. ( The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. ( Vote received! That being said, experiment with him and see how you like to play him- warrior or full damage. ( PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. Targets hit take 7.5% increased damage for 5s, stacking 2 times. Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. Array Sobek will proc your passive with his charge and his spin manuever, though he can't chuck you around. Jormungandr. [notes] => Obnoxious CC. He can't pull you, and his damage isn't too bad now that Manikins got nerfed (Though it still makes it rough till you get defenses if he goes down that route). I've had a Skadi do more than half my health in a single ability, it isn't fun. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. You can be reasonably aggressive in this matchup provided your ADC allows for it. Fire a bolt that travels 70 units, stopping on first god hit dealing 7.5% of their Current Health as True Damage and reducing any active shields by 75%. Patch 6.3 by Karmas Greed - 4 years ago. Remember, if Cabra hurts you, he isn't hurting your squishy friends. Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. [god_id] => 37 ) Focussing the Geb will not accomplish much, cause thats what the Geb wants. Like Ares, if Baron solo ults you, he's an idiot. Cooldown - 130s. As Jorm, I have a special place in my heart for the hatred I have for Ganesha's ult. Vote received! On Conquest, damage Jorm and a warrior on duos can be a terrible threat if you both know what you're doing and you communicate (which is why I suggest duo queueing). PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. [url] => sylvanus Smite is an online battleground between mythical gods. He won't kill you but he will make your life hell in lane. ( PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s. You provide damage, but not enough to one shot him and your CC isn't as hard as someone like Ymir. AURA - Enemies within 55 units have their Attack Speed reduced by 25%. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Want to support SmiteFire with an ad-free experience? SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. SMITEFire is the place to find the perfect build guide to take your game to the next level. Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. Find the best Jormungandr build guides for SMITE Patch 10.2. Array Cerberus hurts a lot, but you are completely immune to his ult, just like Ares. So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. There is no reason anyone should miss a chain on someone as big as Jorm. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. - Jorm's 3 has a sonar effect in a fixed radius while he's underground. Breastplate-> Silver Breastplate -> Breastplate of Valor, Magic Focus -> Enchanted Spear -> Spear of the Magus. ) You cannot fight most Bacchus late game if you are alone, he will out damage you. 194,728 views Jan 14, 2021 3.7K Dislike Share soloDoubleJ 163K subscribers Today we will be playing. [notes] => He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. This Build will grant the auto damage you could never imagine,you could hit up 180! [scoreVal] => 4 You are healed for 100% of the healing reduced. ( AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%. [god] => Array [scoreVal] => 2 ) You can support us ad-free for less than $1 a month! Similarly to an Athena, a good Terra will chew you up and spit you out. Strong against grouped up enemies (AoE damage). ) [god] => Array 1. This matchup is as dead even as is possible. Your best bet in this matchup is to be reasonably aggressive early, and coordinate your pushes with your ADC so that they can capitalize on your damage and CC. [god_id] => 26 [god] => Array [display_name] => Athena - Jorm's voice actor, Kellen Goff also voices plushie Jorm. Your biggest threat is his stun, which he would have to try and miss cause you are a chonker. ) . Ymir is a guardian God has high health, good survivability, high sustain and strong late game when full items. PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. [god_id] => 57 This effect is not interrupted by damage but is interrupted by hard Crowd Control. You can support us ad-free for less than $1 a month! 1. I works hard to keep mys Smite builds and guides updated, and will help you craft the best Jormungandr build for the meta. Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Contrarily, if the Xing is an idiot who doesn't figure out that he can't throw you, you are set. Good burst and bleed damage. Using this item allows you to teleport to any allied structure or ward while Rooted in place. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. While Empowered, Jormungandr's basic attack fires at its fastest rate. ( [god] => Array [god] => Array You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. Jorm's primary build should have decent protections, but also some damage so that he can contribute with fights. [scoreVal] => 3 Essentially, this matchup will be won by whichever ADC is able to stay in lane. 103. Best Jormungandr build guides for Smite 2023. [god] => Array Cabra out damages you, even in support, though that's about his only benefit. He's obnoxious and you really can't do anything to pressure him. 1. Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. Array [god_id] => 3 Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Array ) Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Join the leading SMITE community.Create and share God Guides and Builds. If I know I'm going to need to start rotating before finishing Gauntlet I will usually go for Breastplate (safe) or Tyrannical Helm (We need damage). Join the leading SMITE community.Create and share God Guides and Builds. A few notes for the different options. [display_name] => Ganesha Array ( [url] => aphrodite The two of you are fairly even in terms of damage output early game, and he cannot ult you. Yemoja will often be directly next to or behind her ADC so that she can heal them, so if you can get a sneaky underground approach and jump on them with an ADC that can initiate, you can probably secure a kill. [display_name] => Izanami I know the design of this guide isn't good yet, hopefully if I make more I will be able to learn and improve it. When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud. Jorm is still my favorite Smite god, and if I had to pick a main, it would be him. WE FINALLY FOUND THE BUILD TO MAKE JORM OP - Smite Jormungandr Solo (S9 GM Ranked) 40,696 views Mar 22, 2022 575 Dislike Share SoloOrTroll 5.15K subscribers Jorm's primary build should have decent protections, but also some damage so that he can contribute with fights. ) This matchup is as dead even as is possible. PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This effect cannot trigger more than once every 110s. Today we will be playing the new character Jormungandr, with a full damage build! The rest of Jorm's build is pretty self explanatory, Spirit Robe is good because its passive makes up for Jorm's passive procing. [notes] => His push will be blocked by your passive, so unless you are out of position you don't have to worry about that. Please consider supporting us by whitelisting us in your ad blocker! ) He must travel 2 more times. Cooldown - 130s. [god] => Array PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%. Cloak -> Cloak of Concentration -> Spirit Robe. - Warding Sigil: A good defense item against 2 magical gods in lane. Their Attack Speed is reduced by 25% for the duration. - YouTube This game was super fun and it got intense towards the end! ( This field damages and slows Enemies inside of it every second. [scoreVal] => 4 Please keep this in mind while reading. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. Ouch, just ouch. If you like Jormungandr tank, you can refer this way. ) He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. If your ADC is better than theirs, you could probably bully the Cthulhu down, if there ADC is better, you will need to play extremely cautious since you two are so even. Start Breastplate Ymir build Damage (Solo) If you like Ymir damage (solo), you can refer this way. Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. [url] => hades [url] => skadi Array PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. Your biggest advantage in this matchup, Ares can't ult you. Your best case scenario, if Ares ults, use yours as well, then just knock up all of his allies as they close in on anyone who didn't buy beads on your team. ) If Anhur wants you dead, you are dead. [display_name] => Aphrodite ) Using this item will allow you to teleport up to 45 units away instantly. Would you like to let the author know their guide helped you and leave them a message? Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. [scoreVal] => 1 Best build Jormungandr: Solo/Tank. ) [display_name] => Apollo Your biggest advantage in this is full on immunity to his ult, which you should use to your advantage by blocking his trip to nippleheim whenever you can. SMITEFire is the place to find the perfect build guide to take your game to the next level. If you are alone you only gain 40 Physical and Magical Protections. ) Now Jormungandr does deal good damage for a guardian (although there are guardians who deal more), and when the combo hits it certainly hurts. 1. ( If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead. PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. Array She will hurt you, same as she would hurt any tank. [god_id] => 52 (Ex: the enemy has 2 mages, so I get void stone) Jorm is an offensive guardian who starts the team fights, so I feel that peel doesn't always work for him since he's always separate from the team. Any Attack speed past base speeds up the recharge rate of Jormungandr's Basic Attack. Both of you do good damage, and this matchup really comes down to your ADC and coordination. The 2 defensive items, just buy what do you need, usually i buy a item for physical and other for magical defense. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Want to support SmiteFire with an ad-free experience? Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. 1. Though I probably didn't need to tell you that. Ganesha build Damage (Solo) If you like Ganesha Damage, you can refer this way. 7% of your Mana from items is converted to Magical Power. ) [url] => sobek [god_id] => 74 Ymir build Season 10. A.) If you secure the killing blow on that target you gain 3 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. ( ) The game treats Jorm like he doesn't have a basic attack, so items like the rings and stone of Fal will never trigger. Want to support SmiteFire with an ad-free experience? Extra damage after the first instance is halved. ) [scoreVal] => 4 ( [url] => ymir ) So, I suggest you should use Ymir damage (solo), support. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. [url] => hercules Smite: BRUISER/ DAMAGE Jormungandr Build - THIS BUILD IS GOD TIER! ( So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. 1. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. This effect can only occur once every 8s. This is my first guide, so I decided to make it about the first god I unlocked (I did not by the god pass, and still don't have it). 1. ( ( [scoreVal] => 4 [display_name] => Khepri You can see the most recently updated guides on the browse guides page. Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Enemies that are healed by god abilities while affected by this curse take 10% more damage from all sources for the duration of the curse. Aura Allied gods within 70 units have their physical protections increased by 15 and their hp5 increased by 25. You can go Protector instead of Seer if you prefer it. [display_name] => Cthulhu [notes] => If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. This guide has not yet been updated for the current season. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s. So, I suggest you should use Ganesha damage (solo), support. Your 2 clears a camp instantly, you have an invisible entry to lane, you can traverse the map instantly with ult (albeit attracting a lot of attention while doing so), and you scare the living **** out of anyone who sees you erupt out of the ground in their lane(and they will see you, rememebr you are the size of a building). [notes] => Let me be clear, this is Herc support. Sure the ult will hurt, a lot, but you won't be pulled into the middle of his team. 1. 4.05K subscribers This Jormungandr build is going to give you nice defenses and a high hp pool but still allow you do do damage and get some kills. [god_id] => 35 [scoreVal] => 3 Always try buy items with cooldown, if you dont take cooldown you dont do nothing XD. See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. [scoreVal] => 1 AURA - Enemy gods within 55 units have their healing reduced by 20%. Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. Please consider supporting us by whitelisting us in your ad blocker! Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. Kills and assists on enemy gods reduces the cooldown by 10s. Yes, a good solo Guardian must have a balance between pwr and HP-defs, so i really need a suggest for a full broken solo build for him which balances the things! Best build Ymir: Damage (Solo)/Support. Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. His bugle blast with proc your passive if he's right next to you. Smite is an online battleground between mythical gods. Please verify that you are not a bot to cast your vote. If the target has over 2000 Health, your ability bonus damage scales up. You can see the most recently updated guides on the browse guides page. After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. 1. If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. Smite is an online battleground between mythical gods. This caps at 100 power and 20% Lifesteal at 25% Health. [god] => Array [god_id] => 80 Shard Relics can be upgraded to a new Relic once you reach Level 12. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. You can see the most recently updated guides on the browse guides page. Please consider supporting us by whitelisting us in your ad blocker! Data provided by Hi-Rez Studios. [notes] => His Silence Counters Your Second and 3 Ability Passive You gain an additional 15% damage mitigation for 3s whenever you are hit with a hard crowd control effect or root. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. But to top it all off, her ice slick thingy procs Jorm's passive. This can stack up to 3 times. ( Array Ah Sobek, the true ADC. First, sorry for my english. [scoreVal] => 4 Learn more about Jormungandrs abilities, Items, Relics. Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. [url] => baron-samedi ( Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. 1. [scoreVal] => 4 On teleporting, slow all enemies Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. Cooldown - 120s. ) Essentially, this matchup will be won by whichever ADC is able to stay in lane. [god] => Array [notes] => Ganesha will be a rough fight. You definitely out damage him, and I would say that your wave clear is superior. If you two are alone in lane, you might be able to win a boxing match. ) ) This can only occur once every 45 seconds. Heimdallr can, and probably will hurt you with his auto's. Or you could play Cabra, he works better for this and is just as fun. Cthulhu and Jorm are both fairly similar in kit. It is really easy to get stuck on Ganesha's ult while playing as Jorm due to his big hitbox. Personally, I love all four starter options for Jorm, and have no problems going for one over the other. [url] => anubis The initial countdown will not start until you leave the fountain. (Smite Season 8 Duel)Hey everyone, another Hatmaster video here where we play as Jormungandr using Gilded arrow! The two of you are fairly even in terms of damage output early game, and he cannot ult you. A decent Terra shouldn't be much of a problem though provided you and your ADC are competent. Your biggest advantage over Ymir are your 1 and ult. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. . I would never say ignore him in this matchup, but I would advise that you concentrate more effort on killing the ADC, Kumba does close to nothing on his own. [god] => Array ) Ares | Artio | Athena | Bacchus | Cabrakan | Cerberus | Cthulhu | Fafnir | Ganesha | Geb | Jormungandr | Khepri | Kumbhakarna | Kuzenbo | Sobek | Sylvanus | Terra | Xing Tian | Yemoja | Ymir | Atlas smite | Maui ->View All Gods, Your email address will not be published. Instead, he gets Dazed. Overextending or getting ganked will result in either Baccus or Jorm dying. This effect can only occur once every 10s. If you two are alone in lane, you might be able to win a boxing match. You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. ) Array Great ganking and surprises with high damage quick escape. Subsequent hits on the same target do half the bonus damage for the next 3s. The time Jormungandr bestrides the earth is one of unmatched calamity, the days of Ragnarok where the oceans boil and the land quakes. So, I suggest you should use Jormungandr solo, tank. [notes] => This is a provisionally easy ranking. Hi-Rez Studios, Inc. All rights reserved. ( ( Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s. Jorm thrives as a front line bruiser character. You can see the most recently updated guides on the browse guides page. [url] => yemoja Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. [url] => kuzenbo SMITE Version 8.7.6665.1 (July 13, 2021) General Increased Base Mana from 205 to 225 Nimble Strike Decreased Mana Cost from 70 to 60 Lash Increased Blade Damage from 35/45/55/65/75 to 37/49/61/73/85 Total increased from 105/135/165/195/225 to 111/147/183/219/255 Incense Decreased Mana Cost from 70 to 60 SMITE Version 7.1.5858.9 (January 31, 2020) Join the leading SMITE community.Create and share God Guides and Builds. This relic has 2 charges. [god_id] => 93 Any Attack speed past base speeds up the recharge rate of Jormungandrs Basic Attack. ) If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. Max 50 stacks. [scoreVal] => 3 1. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. Gem Of Fate -> Knights Shield -> Pridwen. Starting Build Finished Build Against Squishies LUL's Build Core -Finished Leveling Skills Section Skill Leveling 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [display_name] => Geb 1. This is a build from personal opinions and hope to receive your comments. PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. ) Smite is an online battleground between mythical gods. Most of the time the combo doesn't hurt and you are a giant meaty hitbox for the enemy team to chase and kill for the next 15 seconds. [god] => Array And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. [display_name] => Terra ) Range of 16/20/20+AoE Protection Physical: 21 (+3.2) Magical: 30 (+0.9) Regen HP5: 8 (+0.8) MP5: 4.6 (+0.42) Kukulkan Stats Health: 380 (+75) Mana: 265 (+45) Speed: 360 (+0) Range: 55 (+0) Attack/Sec: 0.87 (+0.91%) Basic Attack Damage: 34 (+ 1.45) You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. [display_name] => Hercules When destroyed, by timing out or being depleted, it explodes and deals magical damage equal to 75% of the shields initial health and slows targets by 25% for 3s. ( PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 15 Health and 8 Mana. Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 3s. Your biggest advantage in this matchup, Ares can't ult you. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds.