Click the dials in the order the jellyfish were shocked: blue, yellow, red, green, red, blue, yellow. Its a fish with its mouth open and III. Heading back into the hallway and heading left, we enter the room with the flower symbol above the door. Forgotten Hill Disillusion: The Library is the first and free-to-play part of this chapter, succeeded by "Flora and Fauna," "Mysteries of the Abyss," and "Sculptural Art" (available for purchase on Steam). Take the. Switching back to the false reality reveals that our monster poop has been turned into a sapphire. Immediately inside is a ferocious, carnivorous plant reminiscent of Audrey II. Retreating to the hall and heading all the way right once more, we enter the fossil room again. Upon being asked for the reasoning to his methodology, he replied that he was looking for the best meat to go with the wine he personally vinified. Heading left, we see the room with frames inside. Steam Community :: Forgotten Hill Disillusion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Now stepping into the room with the grinder, we attach the crank handle to the machine from our inventory and pour in the worms from the jar into the grinder. After arranging the projectors like the symbol on the sheet, the bottom left cabinet space opens and from it we can take a mandolin and a gold key. Inside we're reminded that the power's out and we can't access anything within. Place the mouse trap besides the mouse hole. Forgotten Hill Disillusion features 27 achievements: While in this dimension, I'll still use the same made-up names for all the rooms even though they have very different things in them now. Forgotten Hill Disillusion, the 4th chapter of Forgotten Hill main story, is a first-person point and click game with a horror and grotesque atmosphere, focused on solving puzzles and riddles in order to discover the secrets of the disturbing town of Forgotten Hill. Refer to the recipe book on how to make Mandrake Bread. Sometimes I feel like lately the practice of making a through written guide for a game has started to die out. The power needs to be restored before anything works. Beating him in all three rounds sends him back to hell with the others. Use the first the electrical panel and redirect power to the aquarium. Able to see the scroll's true version, we learn that Abigail was a serial killer who adorned her clothing in bird skulls. Placing the score on the stand causes "Danse Macabre" to play through the speakers of the room (and throughout the halls of this section). It should be a skeleton when looked at from under the lens. Pan right (two doors + skull painting) and note the arrangement of the eyebrows on the skulls. Returning to the owl room for the last time, we interact with the owl to reveal the solution to the final puzzle in the ticket stub room. Submit a Game: Don't just read reviews or play games on JayIsGames.com, submit them! Use the sickle to cut the rope holding the statue up. Trying the room directly to the right with a fish symbol above it, Adam immediately greets us (his true form briefly flashing) asking if we have any fish before slamming the door in our face upon realizing we're fishless. Changing to the true reality reveals that there is a doorway in between those lines we just need the code to solve it. Pan right three times to the hanging statue holding a bowl. Retreating to the hall where the childstatue is, we open the cabinet underneath to reveal another missing book. Zoom in on the code on the desk. In it's place is a crank handle and further back on the fish is another shark tooth. ! Hidden behind it is the "Sculptural Arts" map. Retracing our steps, we begin to head left and stop at the table Jonah was feasting at (his seat now empty). Using the pincers on the chain allows the door to be opened and the power room to be accessed. Returning to the far right of the hall, we open the door with the ticket stub symbol above. Use the wine on the glass on the table. Pan left and zoom in on the other puzzle. Using our photos, we solve the color puzzle. Drag the magnifying glass to determine which symbols in each column are 'moons'. Within this lower compartment is the final gear, with which we can solve the gear puzzle. Zoom in on the left panel and enter the sequence from earlier: Click on the arrows to rotate them: middle thrice, bottom twice. Switch to the light dimension and collect sap with the bottle for. Use the key to unlock the cupboard below the owl. Returning to the control panel next to the fish room, we can divert power back to the jellyfish room and via the control panel to the right of the jellyfish room, we can further divert power to the jellyfish exhibit itself. With your permission we and our partners may use precise geolocation data and . Pan back left and enter the door on the right to the dining room. Start cooking. Inside we take an owl wing and a new, silver key. He gives us a coin in thanks as it's all he has. Beating him in all three rounds sends him back to hell. Going into the tool room by using our device briefly and flickering between realities, we can obtain knowledge for how to solve a puzzle and another article about more children kidnapped. Inside we collect a bottle ofsleeping draught and examine a letter about the Balzhared machine. After a few minutes of correctly clicking on doors, we now are greeted by a new puzzle whose premise is simple; get the faces in their proper columns, ordered as they are on the sides of the grid. Please see the. Some episodes are specifically addressed to a Maryland audience, but others may be of interest to NLS patrons from other states. Unlock the five letter cabinet with the code DYING that we saw earlier. PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS, 192.168.0.1 | 192.168.0.1 - Learn to Configure Your Wi-Fing Router, 192.168.o.1 | 192.168.0.1 - Inicio de sesin de administrador del enrutador de red, 192.168.1.1 | 192.168.l.l - Learn to Configure Your Wi-Fing Router, 192.168.178.1 | 192.168.l78.l - Leer uw Wi-Fing-router configureren, To post spoilers, please use spoiler tags: . Pan left to another aquarium. Refer to the recipe book for the solution. Pulling the cord once more, the elevator comes back into view. Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Opening the door to the left of the sculpture holding a bowl of blood, we see inside a collection of statues of varying weights. Now the door to the chute is open and the last nynchkuddy can escape. Third nynchkuddy freed! Inside is none other than Gustav, donning stockings and a tutu with hammer in hand. Take the. Beating her in all three rounds sends her back to hell with the Captain and the Doctor. Returning to the office, we use the clue and more photographs to open the cabinet and we can now get the hammer. Using the paper clue from the child statue, we arrange the books in order, revealing a hidden passage! A total of fourteen nynchkuddys freed! Placing to diapositive in the lightbulb projector in the center of the room causes another puzzle solution to be revealed for later, which we take a photo of. Upon conclusion, we get an axe and use it immediately to obtain a human fetus from the tank on the left of the room. The solution is to plug the left/middle four. Exit the secret room and piece the eye above the passage. ! Going to the table below the portrait of the Puppeteer, we see a map. Even though this is just one chapter, they still managed to maintain the creepiness. Rearrange the stuff in the shelf to match the projection. Take the, Pan right and give the Jonah the glass of wine. Using the camera on the desk below the pupil reveal carvings to aid us in our next puzzle. Heading back into the hall, we travel to the left end of the hall and head inside the music room, placing the mandolin in the rightmost statue's hands. Returning to the false reality, we take it to the statue holding the bowl of blood, using it to sever the rope above it. von. Using a camera on the monster, we see which of its eyes are closed and place the marbles within. The solution is: 99+8+7+5+4 = 123. Once again, we exit the wing and go to the "Lost and Found". ! The solution to this puzzle is to place the statues in the correct order. Jonah was, like the others, a serial killer who had at least seven known victims. We paint over the gazes of the two figures in the painting, now blocking them from being able to see the nynchkuddy eating. On the door's left is a puzzle where we need to make all the eyes open. Play the bone xylophone according to the jellyfish colour sequence: blue, red, yellow, green. Twenty in total! Round 1: move left down, move left, shield down, shield right, shield right up, shield up. Putting the meat from our inventory onto the plate behind the monster lets it be distracted enough for a quiet getaway. It's a shame because I always find them so much more helpful than having to watch a video of someone else playing. I head into the Forgotten Hill Museum & Library. forgotten hill disillusion: the library written walkthrough. Use the first electrical panel and redirect power to the second panel. Returning to the true reality, we can now see symbols telling us to switch the sun and moon. Also, I'll call the two dimensions light and dark. Opening the safe directly to the left requires some trial and error, but when opened it reveals a cache of items. Changing to the false reality briefly and then the true reality once more, we go all the way to the right of the hall and enter the left room. Returning to the main hall, we go outside of the "Flora & Fauna" wing, stopping to do some light reading before we enter. Enter the code from earlier: 23759. Open the fish door and give Adam the fish. But above all, will you survive? There are now; If you are unable to Pick up your items during the scheduled pick-up times, do Not bid. Open the panel under the statue. Now it's our turn to send her back to hell. Flip the black switch so power is directed to the aquarium room. Let him hit you twice more. Placing it in the leftmost frame, we can use the spectrum diverter again, allowing us to obtain a newly visible yellow card from below the frame. Pan right twice to find the sparrow. Back in the fish skeleton room, we can finally add in the bone that's been missing. Round 1: move diagonally left down twice, shield off the two slots around you. Flickering back to the true reality, we can see the nynchkuddy in stocks once more. Input the bubble sequence with the green buttons: bottom, top, top, bottom, top. Twenty nynchkuddys freed! Four coloured bulbs turn on: blue, green, yellow, red. We insert the fuse into the control panel to the right of the jellyfish room and move on to the other control panel to the right of the fish room and divert power to the left, transferring it to the jellyfish room control panel. Within, we finally meet Gustav (whose true form briefly flashes) and his pupil. It is only visible to you. We enter the exhibit, quickly finding we are unable to exit. On the desk is another paper with a puzzle solution. Appearing before us are two nynchkuddys (one seated at a table and one inside a padlocked wooden box. Forgotten Hill Disillusion Achievements + 100% Walkthrough. Opening the safe presents us with a spade emblem and a large pair of scissors. Pan left three times and hang the cage on the rope hanging from the ceiling. Use the camera on the coin-less picture now and see a silhouette of a bug, so put it in the slot. Talk to Jonah Thompson for the final round of The Devil's Game. After correctly solving the puzzle, we briefly change realities to the false one and head in front of the fish room. This item will only be visible in searches to you, your friends, and admins. Returning to the eye room, we take the cloth off of the cyclops' eye and stuff it into our inventory. He wants a glass of wine. We now have our coin for the machine just outside. Entering the flower room and changing to the false reality, we use our empty bottle to collect plant sap. Return to the room where Jonah Thompson sat and use the key to unlock the door and go inside. This in mind, we take the pincers, gold key, and paintbrush with us to the kitchen rooms in the library wing. Abigail waits inside and she challenges us to another three rounds of "The Devil's Game". At that horrifying realization, we go to the reef room to solve the puzzle of where to move the fish. Returning to the reef room and venturing to the left, a claw machine of sorts hides a key within. Using the key, we open the door within and venture further inwards, now face to face with "The Sincere Cheater" statue. Going to the far right of the hall to the fossil room, we enter it and realize that in the true reality we cannot enter the left room where the fossils themselves are stored. Fifth nynchkuddy freed! Back in the owl room, we return the other wing and a color puzzle below the safe compartment opens. Round 2: move left down, move down, shield right up, shield up, shield up left, shield left. Pan left three times and enter the projector room. Using our camera once again, we now navigate the maze by heading in the false direction as "Truth is not always the right way" (according to the sculpture book from earlier). "Anakin's fans strike back". Receive, Examine the mosaic puzzle on the right. Some of the puzzles are on the difficult side, and a few of them are interlinked (one puzzle must be solved in order to solve another one). Noting this, we head to the first sub-floor. But now we have a few choices as for what to do next Mr. Larson can just take the crowbar and pry off the boards blocking the double doors, leaving alone. Pressing the red button shocks the jellyfish into a series of colors. Doing such causes the tentacle in her mouth to fall out. Use the slide on the hanging light and take note of the symbols that appear. Finally having uncorked the bottle and pouring the wine into the glass on the table (along with the draught), we return to Jonah. Return to the room where you just got the hammer. Exiting the room and heading right, we head to the skeletons in the hall. Forgotten Hill Disillusion | PC Horror Puzzle Game | Library Walkthrough. Talk to the man (Jonah Thompson). Back to the kitchen we go, placing the rat on the saucer next to the bottle opener and then taking the whole affair and stuffing it into our inventory. Go to the aquarium where the crab had a key and we drilled a hole in the tank. Using the information obtained from this machine, we return to the demon boy statue and solve the puzzle box below him. After putting the artifacts in their proper places, the mirror moves and a new clover-ended key is ours for the taking. Returning the bird to Abigail, she gives us a key as a reward. Using the silver key to open the case to the right of the fetus, we reveal free the beetle within. Enter the owl code using the child's arms, pulling the rope between each entry. Use the pincers to cut the chain locking the power room and head inside. Trying the "Sea Mysteries" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. He challenges us to three rounds of "The Devil's Game", more difficult that our bout with Gustav. "Welcome to Forgotten Hill Museum, a place where the past, the present, nature, art and the unknown are exhibited! Correctly inserting the symbols causes a card to expelled from the statue's mouth. It must be done in one motion without lifting the mouse key. We now have access to all the items we used previously. After inserting the last tooth, a secret compartment opens in the center of the mouth and we retreive a drill from it. Look through the camera to see 5 numbers: II, 3, 7, V, 9. Returning to the kitchen, we head to the oven and toss the mandrake from our inventory inside. Use the cloth to cover the "I See You" statues face. Repeat with the other three fish and move them into their respective positions. Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. In the bottom left corner of the room is one more shark tooth. Inside we see a multitude of insects and a fetus. Venturing right, we open the door with the tools symbol above it and see a meat grinder on a table, multiple buttons, a jar with worms (which we collect), and pincers (which we also collect). Use the sun/moon face on the poster in the background. Entering the building, we see a man working the ticket booth who asks if Mr. Larson would like a ticket for the cost of a dollar. Heading all the way left, we can now examine the true version of the scroll for this section. We give the caged creature water and it gives us a tooth in exchange, pleading with us to get more water as it is still so thirsty. Going into the false reality, we go left down the hall and enter the office room. Round 2: shield left left, shield left left down down, shield left left up up, shield left left up up up, shield left left down down down, Round 3: move left, shield down, shield right up, shield right, shield left. Exiting the flower room, we take the camera out and solve the other skeleton positioning puzzle. The objective is to have them all point up. There within we find two large fish sculptures and another cog for our pocket watch. Click on it. Take a photo if needed. Click the centre button to harpoon the fish and take the. We open the door directly to the right with a fish skeleton symbol above it. Same as above, but Mr. Larson returns the crowbar and instead takes carpenter's tools with him (specifically a hand drill, a saw, and a hammer), allowing the player to receive a special achievment whose description states "Make the first step in your future occupation".