1 Weapons 1.1 Weapons by Property 1.2 Weapons by Grouping 1.3 Weapon Descriptions 1.3.1 Table: Weapons Weapons found on Table: Weapons that have special options for the wielder (“you”) are described below. 5E Spiked Chain weapon option- Input requested. Bladed Weight 1d6 (1H) 2d6 (2H) Slashing In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. The use of such a weapon (probably) falls under using improvised weapons. As a bonus action, Grog, or the user, makes an Athletics check (DC 12) to try and retrieve the attached weapon when it is thrown. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. The length and size of links should be proportional to the size of the wielder for best performance. Either bludgeoning, piercing, or slashing depending on the chain. Magic Items: Selling magic items is problematic. In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. Chain. Also the target has been grappled (escape DC 14) whenever if the devil hasn’t already been grappling a creature. Thrown. Chain Weapons are any of a class of weapons that possess motorised biting teeth that saw and slash through the enemy, in a similar fashion to ancient chainsaws. 2. (Each round, he can switch how he uses it.) The teeth themselves are fashioned to be incredibly sharp, in some cases carrying a monomolecular edge, and are capable of slicing through steel bulkheads. The use of such a weapon (probably) falls under using improvised weapons. 1 Mechanics 2 Related items 2.1 Active skill gems 2.2 Support skill gems 2.3 Unique items 3 Mods 4 Passive skills Only one projectile behavior can be applied each time a projectile hits a target. Weapon Proficiency Your race, class, and feats can grant you proficiency with certain Weapons or categories of Weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. You touch a nonmagical weapon. In 5e, monk weapons can be specialized variants that nonetheless use the game statistics on PHB p. 149. You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. I checked around in this subreddit and didn't find much, so here is what I have: Spiked Chain, Martial Weapon, 1d8 bludgeoning, 10lb, Heavy, Reach, Two-handed. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. Applying the poison takes an action. I would also imagine both would also need to be heavy weapons. Kooky weapons like the spiked chain are problematic. the spear may be used either as a pole weapon or as a projectile), and the earliest gunpowder weapons which fit within the period are also included. Hit: 11 (2d6 + 4) by a slashing damage. Do recall that you can attack adjacent foes with reach weapons in 5e, so characters with reach weapons no longer get a free attack when a foe moves adjacent to them, since they haven't "left their reach". The two categories are simple and martial. The s… In worlds where they are far more exotic, proficiency with chain weapons can only be gained by taking the Weapon Master feat or the Chain Mastery feat, the latter of which is presented below. Yeah, don't get me wrong, I totally get where you're coming from, and even the dand homebrew version of this weapon tries to make Disarming some kind of weapon property, or give some extra bonus to disarming with the weapon. If the target is within 5' of the wielder, the target must make a Dex save on a successful hit roll to avoid being tangled in the chain and taking 1/2 weapon damage, no effect on successful save. I am thinking that fighting chains would be martial weapons and do 2d4 with reach, and greater fighting chains would be two handed and deal 2d6 with reach. Assuming one had to spend a feat to obtain the training and skill to wield a Spiked Chain, what would it's mechanical benefits be? 3. Until unless the grapple would be end and the target is restrained and also takes 7 (2d6) piercing damage at the start of each of its turns. But since 5e made things like disarming completely up to the DM, I don't feel that it's right to design the weapon around it. I have a fighter that asked about using a spiked chain. Armor (chain shirt), rare You gain a +1 bonus to AC while you wear this armor. This is not to be confused with a two-handed variant, often also called a flail, which derives from the threshing implement of the same name. People not proficient with Chained Swords can use it as a regular Longsword with no penalty, provided they are proficient in using a Longsword. A spiked chain has reach, so you can strike opponents 10 feet away with it. 2. While your chain weapon has the reach property, a target you attack with it gains no benefits from half or three-quarters cover. The weapon may also be utilized in a two handed fashion where the full length of the chain is utilized. A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to Attack a target at a distance. In 3e they did nearly everything: disarmed, tripped, doubled, with reach. dnd-5e weapons proficiency improvised-weaponry. This is a non-contested restraint. Kytons were 6 ft (1.8 m) tall humanoids that wore chains as opposed to regular apparel. A weighted chain is considered to be a monk weapon, despite not fulfilling the requirements listed under the Martial Arts class feature. Actions Multiattack: By using its chains the devil can make two attacks. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. Varieties of the one-handed version have multiple chains or spiked heads. Create new weapon. Back to Main Page → 5e Homebrew → Equipment. Weighted Ends and Damage Special. [5e] spiked chain & other weapons/gear not in 5e yet? While obviously situational, this is exceptionally powerful for encounters with these three beings. Target or another must spend an action to free the restrained target from the chain. In 5e, dexteriity is a much more useful stat than strength, adding to both initiative, armor class, and now damage as well. The flail was one of the more common types of chain weapons associated with medieval Europe, although some flails used hinges instead of chains. The spiked chain was an exotic reach weapon in D&D 3.5, but is absent from D&D 5e. 0. He also broke it when he found the Emperor barely alive after his duel with Horus, but that's fine since its remains would be used to create the sword used by the Black Templars High Marshal. 5e: Avatars of the Gods — The Red Knight, Goddess ... One For All: A Game of Swashbuckling Adventure, De... Read more about supporting Spilled Ale Studios. "Are there chain weapons in D&D 5e?" Thread starter Kevin Perrine; Start date Sep 9, 2014; Prev. Archived. Stiletto – Small arrow-like darts used by Mai. A comprehensive list of all official magic items for Fifth Edition. If you have the Dual-Wielder feat, the Exotic Weapon Master feat, or the Two-Weapon Fighting style, you can wield a spiked chain as two one-handed, light weapons that each deal 1d6 piercing damage. Chain, Spiked. ... Pact of the Chain. The Wolf Blade - Not actually a space wolf … Investment of the Chain Master. Chains of Carceri is a nice option for those warlocks with Pact of the Chain. Chained Sword Exotic One-Handed Melee 1. Animate Chains (Rec… In terms of both realism and game balance, finesse weapons tend to be much lighter than non-finesse weapons. 8- Melf’s Minute Meteors. Spiked chains were type of exotic melee weapon.5 1 Description 2 Weaponology 3 History 4 Notable spiked chains 5 Appendix 5.1 References Spiked chains were a length of metal chain whose last few links on each end were enlarged and enhanced with spikes. Used by Rogal Dorn himself, it was said to be Dorn's favored weapon and is what he used against Alphariussome random Legionary. They were so powerful that they required an Exotic Weapon Proficiency feat, and even still some players considered it the ultimate weapon. 5e chain weapons, damage, properties? Since 5E seems to encourage making up stuff as a DM, I'm thinking it would be cool. This unwieldy device is sometimes called a chain whip, meteor hammer, or kusari-fundo. Playable character in Persona 5 can equip both melee and ranged weapons in battle. Jump to: navigation, search. Rest State is lost at the start of a character's turn when either, A) the character used the weapon in a 1 handed state in the previous turn OR B) had the weapon readied in a previous turn OR at any time during their turn when the character spends 1 attack in an attack action to spin up the chain. Fantasy gaming worlds are a vast tapestry made up of many different cultures, each with its own technology level. Targets at 10' from the wielder are struck with the weighted ends for a higher damage roll, but as soon as a single target is struck, either by the chain or the weight, the weapon returns to a Rest State. The range lists two numbers. 5e Weapons. At 3rd level, you become more deadly with chain weapons than other characters. Spiked Sphere/Ingot 1d8 (1H) 2d6 (2H) Piercing Please leave the "(5e Equipment)" identifier in the page title when making creating your new equipment! Powered by. Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. The two categories are simple and martial. By far the most common Chain weapon is the chainsword. A spiked chain is about 4 feet in length, covered in wicked barbs. The U.S. Office of Navy Research has awarded a $1.5 million contract for a blockchain system to ehlp ensure the supply of military weaponry. A creature using a reach weapon has a larger reach than normal for the purposes of weapon attacks, which an opportunity attack with a weapon is. 5e: Chain Weapons Chain weapons are a family of armaments associated with eastern martial arts. Apparently in the 41st Millennium, chainsaws have been re-purposed for hacking down things/aliens/people instead of simply harvesting lumber. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small. You are considered proficient with this armor even if you lack proficiency with medium armor. Weapon Proficiencies. Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. With double the chain length, the weapon operates in 2 modes. On a failed save, they take an additional 4d4 poison damage and become poisoned for one minute. The first is the weapon’s normal range in feet, and the second indicates the weapon’s maximum range. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Chain weapons are a family of armaments associated with eastern martial arts. Melee weapons will be the most common way of dealing damage to enemies outside of using persona skills. Share. Chain – A weapon used by Ogodei made of a heavy object attached to a chain with a handle. 1; 2; First Prev 2 of 2 Go to page. The Chain of Returning is a chain crafted by Tiberius and given to Grog that can be attached to his weapon. It has multiple ways it can be utilized in combat. Prerequisite: Pact of the Chain feature A spiked chain is a length of metal chain whose last few links on each end are enlarged and enhanced with spikes. Improve this question. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. Ranged weapons, meanwhile, can be used to knock down foes that are … Close. Weight figures are for Medium weapons. From D&D Wiki. In addition, unlike most other weapons with reach, it can be used against an adjacent foe. If your campaign includes primitive lands, you might need rules for stone or bone. In a game set in an eastern-inspired world, such as Kara-Tur or Rokugan, chain weapons are considered to be martial weapons. 2. The devil makes two attacks with its chains. You can make trip attacks with the chain. Every weapon is classified as either melee or ranged. The biggest benefit to having good strength rather than dexterity is the extra damage from heavier weapons. The spiked chain was an exotic reach weapon in D&D 3.5, but is absent from D&D 5e. Chain Only 1d4 (1H) 2d4 (2H) Bludgeoning, Back to Main Page → 5e Homebrew → Equipment → Weapons, https://www.dandwiki.com/w/index.php?title=Chain,_Weighted_(5e_Equipment)&oldid=1158052. The weapon may also be utilized in a two handed fashion where the full length of the chain is utilized. Storm's Teeth - Take Gut's DragonSlayer, turn it into a Chainsword, and then make it Bigger so only a Primarch can use it. Like a few spells on the list, it is a concentration spell that can have its power diminished if it cuts out early. As a bonus action, Grog, or the user, makes an Athletics check (DC 12) to try and retrieve the attached weapon when it is thrown. Weight figures are for Medium weapons. Request. Ball and Chain Exotic Two-Handed Melee 1. What this spell does is create 6 meteors around you that can be launched as a bonus action doing 2d6 fire damage in a 5-foot area. Weapons and armor used by monsters are rarely in good enough condition to sell. While in Rest State, the weapon cannot be wielded with 2 hands. ", I frame challenge that your core problem is actually: "How can I play a Warlock kind of like Scorpion, from Mortal Kombat?") The following table lists some traditional monk weapons and the weapon statistics to use with them. Special Weapon Materials With the exception of Adamantine armor and weapons, and Mithral armor, fifth edition does not (yet) have any official rules for weapons and armor made from other non-standard materials. Chain Competency. Poison Arrow. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small. ... A nunchaku a pair of short wooden sticks connected by a rope or chain. Every weapon is classified as either melee or ranged. Chain Shirt: Made of interlocking metal rings, a Chain Shirt is worn between layers of clothing or leather. 3. Extra Lash: At 6th level, a master of chains inflicts an additional +1d6 points of damage with a spiked chain, slashing the foe with extra slack in the chain. Thats Storm's Teeth. Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. With double the chain length, the weapon operates in 2 modes. Chain Lightning 5E Spell 03/03/2020 03/03/2020 - by admin - Leave a Comment As a Chain Lightning spell you do create a bolt of lightning which arcs towards a target of … Description A Chained Sword is basically a longsword attached to a chain. Some weapons may fit more than one category (e.g. A spiked chain is a superior two-handed melee weapon in the flail weapon group. This weapon always begins in a Rest State and returns to a Rest State after it successfully hits a target in 2 Handed wielding or is not readied or used for a full turn. Hit: 11 (2d6 + 4) slashing damage. Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here. In a game set in an eastern-inspired world, such as Kara-Tur or Rokugan, chain weapons are considered to be martial weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much. "chain-sickle") is a traditional Japanese weapon that consists of a kama (the Japanese equivalent of a sickle) on a kusari-fundo – a type of metal chain (kusari) with a heavy iron weight (fundo) at the end.The kusarigama is said to have been developed during the Muromachi period.The art of handling the kusarigama is called kusarigamajutsu Chain: Melee Weapon Attack: […] Posted by 5 years ago. Standard Solid Sphere/Ingot 1d8 (1H) 2d6 (2H) Bludgeoning The target is grappled (escape DC 14) if the devil isn't already grappling a creature. They are therefore a better fit in some games than others. At the half-way point of the chain and/or the midpoints of the two halves, a link of the chain is often replaced with a ring for grasping. Use the statistics for a club. The weapon appears at your feet if it is in the extradimensional space when the bond breaks. The Chain of Returning has a range of thirty feet. A weapon with the special property has unusual rules governing its use. Magic Resistance: The Chain devil has an advantage on most of the saving throws which are against spells and also other magical effects. When you use … Damage 1d6 (small), 2d4 (medium) Critical x2 Type piercing Category two-handed Proficiency exotic Weapon Group flails Special disarm, trip. Splash weapons are described under Special Substances and Items. When attacking a target beyond normal range, you have disadvantage on the attack roll. You gain an additional 1d4 points of damage per attack when using a chain weapon. It can be used to damage buildings or tie up enemies. This is a list of historical pre-modern weapons grouped according to their uses, with rough classes set aside for very similar weapons. Eldritch Blast is very versatile (and can pull targets) At second level, you get access to invocations. The target is Grappled (escape DC 14) if the devil isn't already Grappling a creature. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Sting (Bite in Beast Form): Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. TraitsContents1 Traits2 Actions3 Reactions Devil’s Sight: Actually, the magical darkness does not impede the devil’s darkvision. The length and size of these links were usually proportional to the size of their wielder in order to ensure optimal performance. Investment of the Chain Master. They are therefore a better fit in some games than others. A Small weapon weighs half as much, and a Large weapon weighs twice as much. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped. The Chain of Returning is a chain crafted by Tiberius and given to Grog that can be attached to his weapon. For this reason, adventurers have access to a variety of armor types, ranging from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. 5e weapons are pretty standard, and while some weapons can be easily reflavored as something else, exotic weapons like the spiked chain tend to require more finesse to make sense in flavor and in mechanic. Monk PC Wants To Use A Chain and Rope Weapon [5e] A player interested in playing in my game really wants to mae a monk who uses a chain weapon (a meteor hammer--essentially a length of chain with two heavy weights at the end) and a rope weapon (in a fashion similar to hojojutsu) which is used to tie, bind, or choke opponents. Once per long rest you can cast Hold Monster on a celestial, fiend, or elemental without using a spell slot. Morning star (left), next to a ball-and-chain flail (right).. A morning star is any of several medieval club-like weapons consisting of a shaft with an attached ball adorned with one or more spikes.Each used, to varying degrees, a combination of blunt-force and puncture attack to kill or wound the enemy. Ball and Chain Exotic Two-Handed Melee 1. 5E Spiked Chain weapon option- Input requested. This weapon adds 5 feet to your reach when you attack with it. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns. 5E Spiked Chain weapon option- Input requested. Water Sprinkler 1d4 (1H) 2d4 (2H) Bludgeoning + Splash Effect of Potion in Sprinkler A kusarigama (Japanese: 鎖鎌, lit. Ono. Spiked Chain: (Player’s Advantage – Barbarian) A length of spiked chain is between 6 and 8-feet long with wicked barbs welded onto one end. Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. A Chain weapon is a fuck-awesome melee weapon, heavily used by Imperial forces, although variants are fielded by the Eldar, Orks, and Chaos Space Marines. This is a fun spell in both flavor and mechanics. All content © Ross Wilkin unless otherwise stated. Hi all, so I am working on a Chain Weapons supplement. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. Multiattack: In this action the chain devil able to make two attacks by its chain. A chain weapon is a weapon made of one or more heavy objects attached to a chain, sometimes with a handle. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Multiattack: The devil makes two attacks with its chains. Chain: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Once applied, the poison retains potency for 1 minute before drying. This armor offers modest Protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. Double Chain: At 5th level, the master of chains can choose to use a spiked chain as a double weapon instead of a weapon with reach. You speak a command and expend 1 charge to coat an arrow you have nocked with thick black venom. In addition to this, when using a chain weapon, if you do not move or take any actions during a round other than your attack, you core a critical hit on a 19 – 20. The magic weapon has 5 charges for the following properties. Here are some house rules you may want to… Prerequisite: Pact of the Chain feature Is there such a way for a character to become proficient with a exotic/improvised weapon without pursuing proficiency with all improvised weapons? Stilettos were one of several weapons utilized by Mai. Is there such a way for a character to become proficient with a exotic/improvised weapon without pursuing proficiency with all improvised weapons? 2 Handed 3. I … The chains wrapped tightly around the kytons like a shroud, rattling as they moved and slithering around their bodies as if they were alive.The areas where a kyton's eyes, ears, nose and hair would be were also wrapped in chains, with the only visible areas being their throats, grinning mouths and the occasional glimpse of a single, glinting eye. When wielded 1 handed, only part of the chain is used so the weapon loses its reach property. If the target is within 5' of the wielder, the target must make a Dex save on a successful hit roll to avoid being tangled in the chain and taking 1/2 weapon damage, no effect on successful save. People wielding a Chained Sword can hold the chain and throw it, allowing them the ability to strike opponents farther than usual. Cost 25 gp Weight 10 lbs. Both ends can be dual-wielded simultaneously in this manner. Until this grapple ends, the target is Restrained and takes 7 (2d6) piercing damage at the start of each of its turns. Arms, Armor, and Other Equipment: As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. ; Prev, a chain weapon is classified as either melee or ranged behavior of and... S normal range in feet, and even still some players considered it the ultimate weapon Go on Alternatives... Feet in length, the weapon may also be utilized in combat up stuff as a Pact weapon of! Rope or chain, allowing them the ability to strike opponents farther than usual with chain weapons 5e beings. Throw the weapon appears at your feet if it cuts out early Hold on... Working on a failed save, they take an additional 4d4 poison damage a Small weapon weighs as... To page metal chain whose last few links on each end are enlarged and with! 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