Some pass a variety of builds from svelt to wide, weighing betweenmay consider them brash, but mapachs know that opportu- 90 and 160 pounds. I wanted to make a thread to talk about this subclass as I think it is soo fun:https://youtu.be/8lQ4OHyjF44. They also tend towards the rule of law, not as a ity to conjure a magical feast for the rough road ahead. They make mighty reasonably grip.warriors, and whether defending their perch or braving theWood itself, strigs never shy away from a fight. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. Humblewood is a 5e compatible campaign setting where you get toadventure as birds and other woodland critters. Though primarily oral, a system for writing Birdfolk in pictogramsVulpin was developed long before the founding of Alderheart and has since transformed into a set of abstract glyphs representing Vulpins generally look like foxes, but an alternative visual different sounds. Size. additional bonus to the saving throw. common people.4 I have no time for those who doubt me. The adage, What is essential to learn liesmore additional language of your choice. Ability Score Increase. The biggest stumbling block for new speakers is learning when to use which form.34 Chapter 1 | Welcome to the WoodChapter 1 | Welcome to the Wood 35New Class Options pick your path Here you will find a selection of options you can use to Bonus Proficienciesfurther customize your Bard, Cleric, or Fighter. Alignment. Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? Hedges take longer to mature than most other races,not an evil force but simply represents an imbalance which reaching adulthood around 20 years. The wind-touched are revered by believers and scrutinizedby skeptics. They are polite but reaction to spread your arms, stiffen your wing feathers, andhave little patience for deceit and rudeness. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. Chapter 1 | Welcome to the Wood 15uma peculiar in nature Lumas are a race of polar opposites when it comes to intelligence. They value their Glide. garrisons in times of crisis, and the birdfolk militias keeping the roads safe for merchant caravans, the Wood truly entered aTHE HUMBLEFOLK golden age. . Though, how long your repairs holdtogether is up to the GM. Languages. Additionally, if you move at least 20 feet in a straight linetowards an opponent, you can spend a bonus action to chargethem, dealing an extra 1d6 points of piercing damage. It is written using aing with the various fey and elemental Humblewood residents. Will you answer the call? 4 I am overly concerned about how others see me.6 I am better than everyone else. Number 6 - The Circle of the Land. Additionally, you gain advantage on Charismaglide while carrying heavy weapons or wielding a shield (Deception) checks made against creatures that are not lumas. Thebirdfolk have hollow bones, reinforced by special internalstructures that act as struts. Scofflaw is a bit strong, but I don't think it's necessarily too strong. 1 lb.Mapach 3'11" +2d6 85 lb. Corvums reach adulthood at around 18 years.They live slightly shorter lives than other birdfolk,approximately 70 years. If an attack deals over half ofyour current remaining hit points in damage, (even if yourhit points are reduced to 0 by the attack) you immediatelyregain hit points equal to 1d12 + your Constitution Modifier.You cant use this feature again until you have completed along rest. ISBN: 978-1-9990962-0-5 First Edition. Though a1 Adversity. Your base long jump is 30 feet, and yourbase high jump is 15 feet, with or without a running start. Ability Score Increase. Its sights are set upon Alderheart, where those displaced by the flames seek a means of survival. Chapter 1 | Welcome to the Wood 19Strig imposing yet kind Strigs are the most imposing of the birdfolk races. They also keep other bandits in line, at the 8 Im as cautious as they come.captains discretion. IamSposta. Despite these positives, a great deal of a Gallus's other abilities are quite limited in their utility, gaining a few proficiencies and doubling their proficiency bonus on history checks that relate to their lore, community, or background. Jerbeens have incredibly small and light bodies, standing between 2 and 3 feet tall, and weighing between 20 Jerbeens are the smallest inhabitants of Humblewood, and 40 pounds. When you select this option, choosea damage-dealing spell you can cast. You can speak, read, and write Birdfolk and Vulpin. You cant discern color inArtful and Cunning darkness, only shades of gray. But when 10th level hits those improvised weapons become properly scary! Asbase height shown in the previous column. This has grantedhedges special magical gifts, such as the ability to speak withthe smallest ground-dwelling creatures in the Wood, andthe power to cause flowers to bloom. All cervans possess a great tenacity andwill to survive, which allows them to bounce back from eventhe most devastating blows. Beasts with Intelligence scores of 4 or lower mayPrerequisite: Glide trait only be able to understand simple concepts.You were either born with great strength, or trained hard toallow yourself to glide under circumstances most would find WOODWISEimpossible. ruin a hedges clothing.Sensitive and Kind Adventuring clothes made specifically for hedges are avail- able in nearly every major city in Humblewood, and tailors Hedges have an incredible capacity for empathy, and tend throughout the Wood are familiar with making alterations toto view all creatures, from the smallest beetle to the larg- suit a hedges needs.est beast, as being equally deserving of respect and dignity.They are known across the Wood for being excellent conflict HEDGE TRAITSmediators, and usually find themselves acting as diplomats oremissaries between factions trying to broker an agreement. Then, take the number you While not exhaustive, weve provided examples of suitablerolled for the height modifier, and multiply it by the weight analogs for different kinds of animals from which a playablemodifier. For the duration of the effect, at the begin- ning of each round on your turn the target gains a number of temporary hit points equal to your Bardic Inspiration die + your Wisdom modifier (minimum of 1). Charisma is your spellcasting ability for this spell. 1 lb.Strig 3'10" +2d10 80 lb. Charisma is your spellcastingability for these spells. They enjoy the arts and the pursuit of leisure. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. Other 5e races who choose to dashes, and dots. Any additional dice added to the attacks damageFIGHTER roll are not affected by this ability.Martial Archetype At 10th level, the improvised weapons you wield become even more lethal in your hands. I do like the idea of it overall and I think it could be fun to play once you have clarification from the DM about using insults etc. (1d4) lb.Hedge 2'11" +2d6 30 lb. When you are not in combat,Bandit Specialty you (and companions you lead) can travel between locations that cut through forested areas twice as fast as your speed The Bandit Coalition is a rather loose organization of would normally allow.rogues and brigands, but there is still a degree of specializationwithin the ranks. I'd probably want to use it ina campaign that starts at a higher level such as 5th, so you don't have as long to reach those progression stages, because my main worry is that using the improvised weapons will feel a bit too weak earlier on unless your DM is really generous with what they count as (e.g- chair as a warhammer or maul rather than a club). Suggested Characteristics Birdfolk who are grounded often find ways to cope with their aversion to canopy life. ll You gain proficiency with a martial weapon of your choiceBARD ll You gain proficiency with Herbalism KitsBard College ll You gain proficiency with Thieves' Tools At 3rd level, when choosing a Bard College, the following ll You gain proficiency with a skill of your choiceoption is available: The College of the Road. Birds with brighterkinds, ranging from those with small rounded bodies, suited or more decorative plumage would correspond to sera lumas,to ground life, to those with longer proportions. When you reach 5th beacon of hope, spirit guardians 14th level, the extra damage increases to 2d8. Kindled corvums have a way with words,and are accomplished at saying what someone wants orneeds to hear. Natures balance, though, can be disrupted by a single spark. takes a bonus action to use unless otherwise specified.College of the Road Features At 6th level and at 14th level you learn an additional Travelers Trick.Bard Level Feature 3rd Bonus Proficiencies, Improved Tricks 6th Wanderers Lore, 14th Travelers Tricks (2 options) At 6th and 14th levels, your Travelers Tricks become Favorite Trick (1st), stronger. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly 6 Foreword Preface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a world An Add-on Module for Foundry Virtual Tabletop. The birdfolk offered the dangerous wood.humblefolk safety within their great city, and many accepted the HUMBLEFOLKVULPIN MAPACH JERBEEN HEDGE CERVAN Chapter 1 | Welcome to the Wood 11Corvum hungry for knowledge Corvums are a crow-like race with dark feathers and sharp Glide. I am starting a new humblewood campaign and I want to know what you guys think of the subclasses. They also keep an eye out for potential marks. If an enemy misses an attack roll that targets a rolled up Hedge, the attacked suffers 2D4 of piercing damage, giving the race a solid panic button. You do nottaught you how to use a simple combat stance to wield provoke attacks of opportunity this turn.your weapons more effectively. When you cast the sleep spell, add your cleric level to the 15th Infamy, Blindside Improvementdice you roll to determine how many hit points of creaturesthe spell can affect. Cervans have a robust physique and are rarely sick. You gain proficiencyin the Insight skill.Kindled Corvum As a kindled corvum, you know implicitly that you arethe smartest in the room. Favorite Trick (2nd), Improved Tricks, Favorite Trick Travelers Tricks (4 options) At 6th level, you have gained enough mastery over one of your Travelers Tricks that you can use it whenever its needed. 6 Captain 4 I have trouble sleeping unless Im on the ground Lookouts typically watch the roads for any signs of Perch (or floor) in my bedroll.Guard patrols, signalling the team to bail if a heist looks toorisky. Chapter 1 | Welcome to the Wood 45Feature: Supernatural Presence d6 Bond Whether or not you are truly Wind-Touched, there are 1 I am guided by a wise elder who prepares me forfolk all across Everden that believe that you have been divinely my destiny.blessed. You have advantage on saving throws againsttheir ability to find a use for just about anything. Flames ravage the land and destroy the homes of the humblefolk, stoking a growing resentment against the birdfolk, whose cities have managed to avoid the worst of the fires so far. The community domain focuses on the ties that bind all people together. Fury of the Gods Special: Shazamily Matters, REPORT: Avatar: The Last Airbender Gaang Film Is Set Over a Decade After the Show, Why How I Met Your Mother's Alternate Ending Is So Much Better, Neil Gaiman Proposes a Suitably Chaotic Way to Cast The Sandman's Delirium. Your size is Medium.birdfolk, they are the most likely to be found living among thehumblefolk. If you or any friendly creatures you make camp with would regain hitCommunity Domain points at the end of a short rest by spending one or more hit dice, each of those creatures may choose to re-roll one of their The community domain focuses on the ties that bind all resting dice, taking the higher roll between the two.people together. 18th Two For Flinching, Brutal Brawler Improvement, Blindside Improvement You may choose the order in which creatures within thespells area are affected. When attacked by a creature you can see within 30 feet of you, you can use yourCleric Level Feature reaction to impose disadvantage on the attack roll, as shad- 1st Domain Spells, Eye of Twilight, ows envelop your form. So yeah, I like the theme, I'm just a bit iffy on the early levels value of the 3rd level features, it scales into something fun though. Choose one of these subraces.Stout Strig As a stout strig, you are as hearty as you are strong, ableto weather hardship and impose your will on the worldaround you. Humblewood is home to a variety of beasts whose size, strength, and abilities can only have grown thanks to the Woods magic. Don't think there are currently stats for a +2 bar stool. The College of Spirits Is DnD's Most Nefarious Bardic College. Together they share the Wood and its bountiful resources. Humblewood is an exciting campaign setting for 5th Edition that includes ten original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. Humblewood campaign has easy combat, so why should you optimize. 2023 Wizards. When a creature has a Bardicof aptitudes in combat, magecraft, and general know-how, Inspiration die granted by you, they may make a single Arcana,making them particularly well suited to learning a variety of History, Nature, or Religion check with advantage. IamSposta. Your Strength score increases by 1. Plants in the Wood do not experience the world in terms of sight, but most can feel differences in temperature, describe things that have touched them, as well as hear vibrations that happened around them (including speech). You can speak, read, and write Bird-folk. Jerbeens have a strong sense offamily and like to surround themselves with good companywherever they rest.Outsize Courage Size. Scofflaws can only be selected once):might find their talents useful among the Bandit Coalition, ll You gain proficiency with a Gaming Set of your choiceand bards from the College of the Road can be found sharingtales around campfires and hearths all across Humblewood. Convincing. You're saying "this subclass sucks as a melee bard if you dump your melee stat." Fighters aren't great with 8 STR/DEX either. You have proficiency in the Perception skill.could not predict. Choose from: kind. At 14th level, you have learned how to make your ward even more resilient. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. Everything you need to increase immersion in your Humblewood games. Discover the best professional documents and content resources in AnyFlip Document Base. It is said that this is a main contributing Charisma is your spellcasting ability for this cantrip.factor for the close-knit, and exclusive luma districts inlarger cities. We can help people, we can be heroes, and we have magic. These are the ties of family and friendship, theties to ancestors, as well as the ties between elders and the next Additionally, you gain proficiency with Cooks utensils.generation with whom they share their wisdom. Breeds of Cervantamed dogs would not be a good fit. They also favorserious conflict does arise, hedges who feel they have been truly neutral alignments, as hedges have a great respect for theand deeply wronged can close themselves off from the rest of balance of nature.their society, sometimes resulting in splits in a community. I'm playing college of the road and it sucks as hell, having to waste inspiration die to use core abilities of the class. You gain proficiency in one of the following skills: Arcana, History, Nature, or Religion.Too Smart Appraising Eye. Only you can restore balance to the Wood.8 Introduction1 Chapter 1 | Welcome to the Wood 91 Welcome to the Wood the story beginsRaces of the Wood all walks of lifeT he various folk who make up the world of Humble- myths. Many who of clothing). In Humblewood, were going back to our roots as storytellers, using nature and the animals around us to adventure in a world of fantasy. (Chaotic) of birdfolk culture, leading many to find you off-putting.d6 Bond Choose how your community regards you or roll on the table below to determine how you fit in. Items crafted in sucha way will function exactly as a normal versionof the item, and if you have proficiency in thetools used to craft them, they can even lookprofessionally-crafted. The birdfolk races have ruled over Humblewood from their canopy villages and fortified cities for as long as anyone can remember. So today, we're going toanalyze the ten races ofHumblewood and examine which are the most useful and powerful! Only the truly foolhardy among them are taken in by Darkvision.